Break Bricks 2 Player

Break Bricks 2 Player

Destroy bricks from cubes! Throw the ball and let the game begin. Fall under the spell of colorful bricks. The balls destroy every cube they touch. You will encounter different shapes in each section. You have a total of 3 rights in the single player game. In the game for 2 people, you fight with your opponent for 5 rounds. You can see 3 different bonuses given to help you. One of the bonuses provides an increase in the number of balls. The other bonus is that it generates 3 new balls. Finally, there is a bonus for filling up your Health Bar. Try to catch these bonuses. When you are alone, click the 1 player button. If you want to spend fun minutes with your friends, click the 2-Player button. Play freely in endless mode. Hours of fun are waiting for you in the 3D brick breaking game. Let's play the game!

Instructions for Break Bricks 2 Player Gameplay

SINGLE PLAYER MODE: LEFT and RIGHT ARROWS
2 PLAYER MODE:
PLAYER 1: A/D
PLAYER 2: LEFT and RIGHT ARROWS

Is cruelty present in any form within the game?

Yes, there are aspects of Break Bricks 2 Player that promote cruelty.

Which category represents the gameplay of this game?

The game would be classified as Casual.

What scripting language or development environment is used in this game?

The software behind the development of this game is Construct 3.

Who is the main developer credited for this game?

The company or individual responsible for developing this game is y9-games.com.

What are the notable attributes tagged for this game?

The labels attached to this game are arcade, block, skill.

What age demographic is this game meant for?

This game is suitable for all age groups, with a focus on Kids.

Does this game target a particular gender?

This game appeals to the Male & Female demographic.

Does the game include any content that depicts blood?

Yes, Break Bricks 2 Player features blood or bloodshed.

Is this game suitable for a child’s age group?

No, Break Bricks 2 Player is not family-friendly for children.
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